AIR, Flex / Flash, FMS, PushButton, Game… Developer
Posts tagged skinning
Tip of the Day – Using Fireworks to skin those Flex Applications
Jan 15th
Today I was going to post about using flashvars and widget development. However, as I started to document the process, it became too much information for a single tip. So I’m going to do a separate post walking you through my widget development process. Now on to today’s tip!
To be honest with you guys, I’ve never really been a huge fan of Fireworks. I’m a Photoshop guy, and I have been since version 5.5 (hooray ImageReady). However, at our last SeaFlex meeting Marty gave a quick introduction into Flex skinning using Fireworks. My eyes were opened! So here is the basic run down of creating Flex skins using Fireworks CS4.
- Within Fireworks go to Commands > Flex Skinning > New Flex Skin

- Select the components you want to skin.

- Skin to your heart’s desire.

- When you’re finished, go to Commands > Flex Skinning > Export Flex Skin

- I created a new folder called testSkin and saved to that.

- Now in Flex Builder. File > Import > Skin Artwork

- Browse to the folder we just exported our assets to.

- Make sure the image to component mappings are correct.

- And…. you’re done.

Amazing.
:: UPDATE ::
Marty just posted a PC (and more in depth version) of the skinning your Flex applications with Fireworks. Read it here!