RIA Developer, Flex / Flash, Widgets
Actionscript
Tip of the Day – Flipping Display Objects
Feb 5th
The tip that helped me the most lately is the with flipping objects with the help of matrices.
Here is the code:
function flip( display:DisplayObject, orientation:String ):void { var m:Matrix = display.transform.matrix; switch (orientation.toUpperCase()) { case "HORIZONTAL" : m.a = -1; m.tx = display.width + display.x; break; case "VERTICAL" : m.d = -1; m.ty = display.height + display.y; break; } display.transform.matrix = m; } flip(logo, "horizontal");
This tip was provided by Sidney K. Thanks Sidney!
Tip of the Day – Flex Coding Conventions
Feb 4th
Today’s tip is a short one… I have begun planning a very exciting Flex-centric event that is going to be held up here in Seattle. More on that later though.
Your tip for the day… The Flex SDK team has a guide that explains the coding conventions that they use within the SDK (for the most part).
Flex SDK coding conventions and best practices
I agree with almost all of the conventions they list here. If you’re planning on contributing the to Flex SDK, you NEED to be familiar with these conventions.
Tip of the Day – Leverage Sprouts to quickly get your Flex projects up and running
Feb 1st
Sprouts is a tool that helps you get a Flex development environment setup quickly, and helps automate development, testing, and deployment.
Sprouts is an open source project that uses Ruby to make Flex development easier. If you’ve ever used Ruby on Rails or a similar framework, you may be familiar with project generation. In fact the sprouts code generator, rubigen, was extracted from Rails. For those who are used to Java development, Sprouts can be likened to Maven.
Sprouts can not only generate a project, but fetch and install dependencies similar to a package management tool such as RPM. It will even install the Flex SDK and Flash debug player if you don’t have them installed. Sprouts provides wrappers around tools such as MXMLC and COMPC (and recently even FDB) to faciliate automation. It also helps encourage best practices such as unit testing by helping create a framework for executing tests with asunit and integrating with continuous integration tools such as CruiseControl.rb.
The website for sprouts has a great getting started tutorial.
What follows is a typical pattern of usage with Sprouts based on the tutorial.
1. Generate a project:
sprout -n as3 MyProject
This builds the basic directory structure and a simple ActionScript 3 application.
2. Execute:
cd MyProject
rake
This will run the project, but even better, will download and install dependencies, and set up your environment configuration.
Rake, I as I mentioned, is a ruby build program (think ant or make) But it isn’t just for Ruby. It’s part of the power behind sprouts. You don’t have to know Ruby to use Rake, but you’ll probably learn a little bit without even realizing it.
Rubygems is the package installer used by ruby, and also used by sprouts to install your Flex development dependencies. It’s another part of the secret sauce, and it just works. Similar tools include ivy (for Java), cpan (for perl), or pear (for php).
3. Generate code:
script/generate myPackage.MyClass
You don’t need to know how rubigen works to use it, but you might find yourself learning a bit about it to build your own generators. It’s not that daunting.
4. Test your code:
rake test
This will execute your unit tests. What tests, you say? When sprouts generated your class, it also generated tests to go with it. Of course the tests will fail until you implement the tests (and functionality to make them pass.)
Sprouts also has tasks to help you deploy a project. For instancing, zip and sftp wrappers.
In summary, sprouts performs three main types of tasks:
1) setup flex development environment
2) project and code generation
3) build, test, and deployment tools
This tip was provided by Aaron E, during our submit a tip contest.
Tip of the Day – Using interactive assets from Flash in Flex
Jan 31st
So for the most part… up to this point I haven’t really needed to use extensive Flash animations within Flex. I mean like most people, I’ve embedded swf assets into my Flex application by using the [Embed] metadata tag. However, using the Embed metadata tag, in my opinion, is for static assets or simple animations… you know… images, animation only swfs, fonts, etc…
Today I found a cool button that I wanted to use in my Flex application.
The button (roll your mouse over me):
The thing about this button is that it has complex roll over and roll out animations. Of course we could create the same thing within Flex using an ActionScript tween class… but some things are better left to the Flash timeline.
So how do we get our button into Flex, with all of its animation and interactivity intact? The answer, my friends, is to use Adobe’s Flex Component Kit.
Doing some research online, it’s not really clear where to get it, or how to use it. According to labs, it’s released within Flex 3… but I don’t have a clue where. So we’re going to do this my way…
Step 1 : Install Adobe Extension Manager 2.1
Obviously, you can skip this step if you already have Extension Manager 2.1 installed.
If you didn’t install the Adobe Extension Manager when you installed your copy of CS4, you can download it here —> Download Adobe Extension Manager
If you already had Adobe Extension Manager installed… just be sure it has been updated to version 2.1.
Download and open up Setup.app

Extension Manager > About Extension Manager

Says 2.1… cool, we’re ready to move on to step 2.
Step 2 : Install the Flex Component Kit
Now we need to go download the extension —> Download the Flex Component Kit (you need an adobe.com account)
All the way at the bottom you’ll find the extension we’re looking for… Flex Component Kit for Flash CS3 Professional (I know it says CS3 and we’re working in CS4, don’t worry)

Once downloaded, unzip and double-click FlexComponentKit.mxp

Read this whole agreement and only if you agree the terms click “Accept”

…how many of you read that?
Okay, you should see this now.

Documentation for this component can be found here —> FCK Docs
Onward!
Step 3 : The Flash Side
Let’s take our button and load it into Flash. We’re going to name it “MyButton”.

Create an AS3 class to handle all of the button interactions we need

package { // MyButton import mx.flash.UIMovieClip; import flash.events.MouseEvent; public class MyButton extends UIMovieClip { public function MyButton() { super(); buttonMode = true; useHandCursor = true; addEventListener(MouseEvent.MOUSE_OVER, onOver); addEventListener(MouseEvent.MOUSE_OUT, onOut); } public function onOver(event:MouseEvent):void { gotoAndPlay(1); } public function onOut(event:MouseEvent):void { gotoAndPlay("end"); } } }
Make sure you have MyButton selected in the Library, and then use Commands > Convert Symbol to Flex Component.

Your output panel will let you know the command worked properly.

Test the movie by pressing ⌘ + enter (ctrl + enter on the PC).

Publish the movie, which creates both a SWF and a SWC file.

Now that we have our SWC file, we’re ready to move into Flex Builder.
Step 4 : The Flex Side
Copy our newly create SWC file into our libs directory.

With the SWC in our libs directory, it will automatically be included in the classpath of our Flex application (see this tip for more information on the libs directory).
The SWC file includes the MyButton class, so we can now write our code:
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:local="*" layout="absolute" backgroundColor="0x000000" backgroundGradientAlphas="[0,0]" creationComplete="onReady()"> <mx:Script> <![CDATA[ private function onReady():void { // How to use the custom button in ActionScript /* var button:MyButton = new MyButton(); button.x = 35; button.y = -10; addChild(button); */ // And just for fun makeGrid(); } private function makeGrid():void { var pad:int = 35; var gridWidth:int = 10; var gridHeight:int = 10; var yOffset:int = -45; var xOffset:int = -25; for(var h:int=1; h<=gridHeight; h++) { for(var w:int=1; w<=gridWidth; w++) { var button:MyButton = new MyButton(); button.x = w*pad+xOffset; button.y = h*pad+yOffset; myPanel.addChild(button); } } } ]]> </mx:Script> <mx:Panel id="myPanel" layout="absolute" left="10" right="10" top="10" bottom="10" backgroundColor="#1D1D1D" title="Hey look, I'm a Flex Panel"/> <!-- How to use the custom button in MXML --> <!--<local:MyButton x="-5" y="-10" />--> </mx:Application>
And here’s what it looks like:
Weeeeee…. that’s fun, you can download the source here.
The source there is an Archived Flex project, all you need to do is Import it into Flex Builder and you’re good to go.
That was a long tip, any questions please post them.
Tip of the Day – Tricks of the microphone settings panel
Jan 28th
I have an extensive background using the Microphone class within Flash Player. Anytime you try to connect to a user’s microphone, Flash Player displays a privacy dialog box that alerts the user to choose whether to allow or deny access to the microphone.
I’m sure you’ve seen it, this is what it looks like:

You widget (or app) MUST be a minimum of 216 x 138 (some people will argue you can do 215 wide, but in my testing sometimes 215 pixels wide can cause issues). When the player window is too small, the settings panel will either:
- Not show up at all, or
- Show up clipped and in some browsers mouse events will not register in Flash
You cannot disable the settings panel.
Here are a few helpful tips that I have figured out:
- The widget needs to be 216 x 138 ONLY when you’re asking for permission to the microphone. If you have control of Javascript on the page, you can change the size of the flash object on the page temporarily while you show the settings panel.
- You can use “Security.showSettings(SecurityPanel.PRIVACY);” to control when you want the settings panel to show up. Using the Security.showSettings method is helpful because there is a Remember button on that panel. If the user chooses “Remember”, then you never have to show the Settings panel again.
- The Microphone status events get dispatched when a user changes a Microphone setting within the settings panel. ( _mic.addEventListener(StatusEvent.STATUS, onMicStatus); )
- On your Microphone class, the “muted” property will tell you if you have access to the microphone or not.

These tips can be adapted for the camera settings panel as well.
Tip of the Day – AS3 Language Reference for your iPhone
Jan 27th
Today was my first real day as Senior Adobe Developer for T-Mobile… and to be completely honest with you guys… I’m completely exhausted and uninspired at the moment
So… with an honest intent to keep up my 30 day tips streak… I’m going to tell you to check out Mike Chambers’ new iPhone application. It may seem silly, but I find having the AS3 Language Reference on my phone incredibly useful at times. For example, when I’m flying, when I have no internet connectivity, or when I’m out at lunch and am trying to brainstorm a solution.
Learn more about AS3 API Reference iPhone application.
*Nate passes out*



