So as you can tell, I have recently found the time to blog, hence being able to post two days in a row.
For the past 18 months I had the opportunity to work with an amazing team at The Engine Company. We have done some amazing stuff with Loom, innovating on workflow, making cross-platform deployment incredibly easy. I’m really proud of the work that we have done. I’m super excited that the Loom SDK is open source, and I believe that Loom Turbo is the BEST offering out there on the market for cross-platform 2D games.
Recently I have decided that I would like to pursue other interests. As such, I have resigned from The Engine Company. The team will continue to make huge strides in building the Loom SDK into amazing platform to develop on. They’re doing an amazing job, and will continue to do so.
If you’d like to contact me, feel free to ping me on LinkedIn.