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	<title>Comments on: Developing games with PushButton Engine &#8211; Understanding Local Flash Player Security</title>
	<atom:link href="http://blog.natebeck.net/2010/01/developing-games-with-pushbutton-engine-understanding-local-flash-player-security/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.natebeck.net/2010/01/developing-games-with-pushbutton-engine-understanding-local-flash-player-security/</link>
	<description>AIR, Flex / Flash, FMS, PushButton, Game... Developer</description>
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		<title>By: wagster</title>
		<link>http://blog.natebeck.net/2010/01/developing-games-with-pushbutton-engine-understanding-local-flash-player-security/comment-page-1/#comment-51313</link>
		<dc:creator>wagster</dc:creator>
		<pubDate>Mon, 08 Nov 2010 19:00:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=931#comment-51313</guid>
		<description>Finally - a proper explanation.  It&#039;s amazing that no other tutorial , book or official documentation has pointed out that the sandbox is selected at runtime.  That explains a lot of what&#039;s been going on.</description>
		<content:encoded><![CDATA[<p>Finally &#8211; a proper explanation.  It&#8217;s amazing that no other tutorial , book or official documentation has pointed out that the sandbox is selected at runtime.  That explains a lot of what&#8217;s been going on.</p>
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		<title>By: Ben Beck</title>
		<link>http://blog.natebeck.net/2010/01/developing-games-with-pushbutton-engine-understanding-local-flash-player-security/comment-page-1/#comment-10014</link>
		<dc:creator>Ben Beck</dc:creator>
		<pubDate>Tue, 26 Jan 2010 23:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=931#comment-10014</guid>
		<description>Thanks for the post! It was really helpful and well written so even an amateur like me could follow and understand it.</description>
		<content:encoded><![CDATA[<p>Thanks for the post! It was really helpful and well written so even an amateur like me could follow and understand it.</p>
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