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	<title>Comments on: Developing games with PushButton Engine &#8211; Using the Console</title>
	<atom:link href="http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/</link>
	<description>AIR, Flex / Flash, FMS, PushButton, Game... Developer</description>
	<lastBuildDate>Mon, 11 Jul 2011 19:09:05 +0000</lastBuildDate>
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		<title>By: Push Button Engine and the console! &#124; CODE@蝴蝶。夢</title>
		<link>http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/comment-page-1/#comment-63924</link>
		<dc:creator>Push Button Engine and the console! &#124; CODE@蝴蝶。夢</dc:creator>
		<pubDate>Wed, 04 May 2011 08:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=888#comment-63924</guid>
		<description>[...] http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/    This entry was posted on Wednesday, May 4th, 2011 at 4:20 pmand is filed under web, 編程. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/" rel="nofollow">http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/</a>    This entry was posted on Wednesday, May 4th, 2011 at 4:20 pmand is filed under web, 編程. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. [...]</p>
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		<title>By: handy</title>
		<link>http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/comment-page-1/#comment-33854</link>
		<dc:creator>handy</dc:creator>
		<pubDate>Tue, 04 May 2010 08:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=888#comment-33854</guid>
		<description>How to close it at the production environmentï¼Ÿ</description>
		<content:encoded><![CDATA[<p>How to close it at the production environmentï¼Ÿ</p>
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		<title>By: Nate</title>
		<link>http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/comment-page-1/#comment-7750</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Thu, 10 Dec 2009 19:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=888#comment-7750</guid>
		<description>@Pericius,  I&#039;m not saying that we&#039;re not going to add necessary features to the default console... however, we don&#039;t want games to be bloated with unnecessary Console code that is not pertinent to game play. Download size is important when it comes to Flash based games.</description>
		<content:encoded><![CDATA[<p>@Pericius,  I&#8217;m not saying that we&#8217;re not going to add necessary features to the default console&#8230; however, we don&#8217;t want games to be bloated with unnecessary Console code that is not pertinent to game play. Download size is important when it comes to Flash based games.</p>
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		<title>By: Pericius</title>
		<link>http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/comment-page-1/#comment-7647</link>
		<dc:creator>Pericius</dc:creator>
		<pubDate>Tue, 08 Dec 2009 10:22:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=888#comment-7647</guid>
		<description>I&#039;d be more interested in more features in the existing console, more so than the potential AIR version.
Say, more commands with more complexity and help for each command in particular?
Getting profiling done through console would also be fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be more interested in more features in the existing console, more so than the potential AIR version.<br />
Say, more commands with more complexity and help for each command in particular?<br />
Getting profiling done through console would also be fun.</p>
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		<title>By: giggsy</title>
		<link>http://blog.natebeck.net/2009/11/developing-games-with-pushbutton-engine-using-the-console/comment-page-1/#comment-7270</link>
		<dc:creator>giggsy</dc:creator>
		<pubDate>Wed, 25 Nov 2009 10:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=888#comment-7270</guid>
		<description>Very cool write up! I wanted to cover that topic also in my blog, but you beat me to it ;) 
For German-Keyboards, it might be interesting that the key is the &quot;Ã¶&quot;.
Keep it up!</description>
		<content:encoded><![CDATA[<p>Very cool write up! I wanted to cover that topic also in my blog, but you beat me to it <img src='http://blog.natebeck.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
For German-Keyboards, it might be interesting that the key is the &#8220;Ã¶&#8221;.<br />
Keep it up!</p>
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