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	<title>Comments on: Widget development on the Flash Platform</title>
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	<link>http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/</link>
	<description>RIA Developer, Flex / Flash, Widgets</description>
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		<title>By: Rajn</title>
		<link>http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/comment-page-1/#comment-4859</link>
		<dc:creator>Rajn</dc:creator>
		<pubDate>Tue, 01 Sep 2009 00:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=101#comment-4859</guid>
		<description>Good observations and points regarding widget development . We have dojo widgets and I was researching on advantages of using flex. Btwn why did snapvine choose to go with Gigya ? Considering snapvine allows users to create widgets wouldnt it be more appropriate to eliminate gigya or clearspring for viral distribution .. I am sure Gigya might be charging good amount.</description>
		<content:encoded><![CDATA[<p>Good observations and points regarding widget development . We have dojo widgets and I was researching on advantages of using flex. Btwn why did snapvine choose to go with Gigya ? Considering snapvine allows users to create widgets wouldnt it be more appropriate to eliminate gigya or clearspring for viral distribution .. I am sure Gigya might be charging good amount.</p>
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		<title>By: Aaron</title>
		<link>http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/comment-page-1/#comment-25</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 19 Jan 2009 17:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=101#comment-25</guid>
		<description>I meant MXML or Actionscript vs. binaries created with flash.  I didn&#039;t read the whole post well enough to realize that your main concern was saving bandwidth.  I&#039;m surprised that MXML doesn&#039;t compile down to a swf that is only marginally bigger than AS.  What amount of infrastructure (for using datagrids for instance) is carried along with every Flex-built SWF vs handcrafted AS?

I&#039;d guess the biggest headache is that all the different versions of Flash in the wild mean that RSLs aren&#039;t getting the &quot;sharing&quot; hoped for.  How persistent are the cached RSLs?  Are they cleared as often as cookies?  Do they have an expiry like HTTP?  Do point versions and flash auto-upgrades  wipe them out, making long-term caching unreliable?</description>
		<content:encoded><![CDATA[<p>I meant MXML or Actionscript vs. binaries created with flash.  I didn&#8217;t read the whole post well enough to realize that your main concern was saving bandwidth.  I&#8217;m surprised that MXML doesn&#8217;t compile down to a swf that is only marginally bigger than AS.  What amount of infrastructure (for using datagrids for instance) is carried along with every Flex-built SWF vs handcrafted AS?</p>
<p>I&#8217;d guess the biggest headache is that all the different versions of Flash in the wild mean that RSLs aren&#8217;t getting the &#8220;sharing&#8221; hoped for.  How persistent are the cached RSLs?  Are they cleared as often as cookies?  Do they have an expiry like HTTP?  Do point versions and flash auto-upgrades  wipe them out, making long-term caching unreliable?</p>
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		<title>By: Nate</title>
		<link>http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/comment-page-1/#comment-21</link>
		<dc:creator>Nate</dc:creator>
		<pubDate>Fri, 16 Jan 2009 21:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=101#comment-21</guid>
		<description>Yea.... so can ActionScript. I&#039;m talking about creating ActionScript only projects compiled using MXMLC.  I do agree, however, that checking in an FLA file to version control is not a good way to go... I don&#039;t love it. :D</description>
		<content:encoded><![CDATA[<p>Yea&#8230;. so can ActionScript. I&#8217;m talking about creating ActionScript only projects compiled using MXMLC.  I do agree, however, that checking in an FLA file to version control is not a good way to go&#8230; I don&#8217;t love it. <img src='http://blog.natebeck.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Aaron</title>
		<link>http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/comment-page-1/#comment-20</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Fri, 16 Jan 2009 21:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=101#comment-20</guid>
		<description>Use Flex because MXML can be checked into your favorite revision control system!</description>
		<content:encoded><![CDATA[<p>Use Flex because MXML can be checked into your favorite revision control system!</p>
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		<title>By: Metablocks &#124; Widget Development Best Practices - Widget Developers - Widget, Gadget and Social Media App Design and Development</title>
		<link>http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/comment-page-1/#comment-17</link>
		<dc:creator>Metablocks &#124; Widget Development Best Practices - Widget Developers - Widget, Gadget and Social Media App Design and Development</dc:creator>
		<pubDate>Wed, 14 Jan 2009 16:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=101#comment-17</guid>
		<description>[...] Widget Development on Flash Platform [...]</description>
		<content:encoded><![CDATA[<p>[...] Widget Development on Flash Platform [...]</p>
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		<title>By: Happy New Year! Tip of the day! &#124; Nate Beck</title>
		<link>http://blog.natebeck.net/2009/01/widget-development-on-the-flash-platform/comment-page-1/#comment-7</link>
		<dc:creator>Happy New Year! Tip of the day! &#124; Nate Beck</dc:creator>
		<pubDate>Mon, 05 Jan 2009 13:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.natebeck.net/?p=101#comment-7</guid>
		<description>[...] writing my last blog post dealing with widget development. I accrued a large list of tips and tricks that I&#8217;ve learned over the years. There are way [...]</description>
		<content:encoded><![CDATA[<p>[...] writing my last blog post dealing with widget development. I accrued a large list of tips and tricks that I&#8217;ve learned over the years. There are way [...]</p>
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